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Character modeling of a creature - concept by Greg Baldwin.
Model started with Zspheres in Zbrush. Modeling and texturing in Zbrush.
Final render of the character. Render in 3DS max. Post in Photoshop.
Creature point of view of final model with polypaint.
Final model of the creature with high details.
Zsphere model for basemesh.
Model started with Zspheres in Zbrush. Modeling and texturing in Zbrush.
Final render of the character. Render in 3DS max. Post in Photoshop.
Creature point of view of final model with polypaint.
Final model of the creature with high details.
Zsphere model for basemesh.
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